![wolfenstein 3d ost wolfenstein 3d ost](https://i.ytimg.com/vi/E06_V4NUqAI/hqdefault.jpg)
> The final villain, "Sarron", was named after the similarly named character from the "Lord of the Rings" trilogy (with a different spelling, of course)
#Wolfenstein 3d ost mods#
> HOS was originally imagined as a "beat the Nazis to the artifact" type adventure, similar to "Raiders of the Lost Ark" or some of the similarly themed Wolf mods of the time (ie. Rather than discuss the creation process any further, though, I'm going to end this post with some factoids about HOS and it's development.
![wolfenstein 3d ost wolfenstein 3d ost](https://i.ytimg.com/vi/iH0FM5WtvYE/maxresdefault.jpg)
And then there was me, struggling to not make a mess of all the top notch work being given to me.Īnyway, we all know how the end result turned out (if you don't, you can always download it, or read Dean's review from a few months ago, and all I can say is, without the help of the community, it could have (and would have) been a disaster. Something about the project appealed to the community at the time, though, because I received offers of assistance from such talents as ack (who did almost all the maps), MCS (who offered his coding talents), BrotherTank (who further assisted with coding), Adam Biser (who assisted with music conversions), and Chris Chokan (who finished out the coding end of the project), just to name a few.
#Wolfenstein 3d ost mod#
Well, I downloaded a few editing tools that were popular at the time, and without any idea what I was doing, I announced the project to Brian Lowe, and began hyping the mod before there was even anything to really hype (something I've since learned NOT to do). Wolfenstein 3D ran fine for me (no surprise, seeing as how it was designed for older computers), and out of frustration with Blood, I decided I could create a mod utilizing its sprites, textures and sounds, and have at least a somewhat similar experience. Now, I'm a rather private person by nature, and I hesitate to write anything on this blog about myself specifically, but HOS represents a lot more effort than just what I put into it, indeed, it's creation is the story of a very fortunate noob (myself) being guided through a very arduous process, with the aid of a very helpful, talented community.Īs I mentioned, HOS was my very first mod, and while I was aware of the existence of Wolfenstein mods and editing tools for some time before I decided to make it, I didn't decide to try my hand at modding until my computer, already famous for being a piece of crap, refused to run the FPS "Blood" without crashing. While I was brainstorming a topic to write about this evening, I found myself browsing the old (and by old, I mean OLD) Wolf3D Dome News archives, and to my amazement, I realized that it's been over nine years since I first began working on my very first mod, "Halls of Stonehenge".